Character BP broken after upgraded to 4.4

My character stop functioning after upgrade to 4.4.

CharacterMovement Component, Mesh Component, Character Component seems stop working. Mesh component data seems to be wiped. The details panel remains empty if I click on one of them.

CapsuleComponent is there. But nothing is in details panel if I click on it.

CameraBoom and FollowCamera looks working fine.

Any idea?

Hi ,

Does this occur on a new, clean project with no additional content?

Hi

Clean project without content converts fine.

I re-convert my project again. This time it includes the mesh. But I notice something weird. While My character is broken, but My AI Character which extends My Character seems OK.

And After I recompile the blueprint a few time. PIE log shows something about access none



Hi ,

When you get this error, are you able to fill in the information that is considered null? Also have you tried re-importing the MyCharacter blueprint?

Nope… I can’t fill it…It’s read-only in animation blueprint. I tried to copy the both regular blueprints and animation blueprint directly from 4.3 version. The result is same.

MyAICharacter breaks the same way after I compiled and saved MyCharacter. That make sense since MyCharacter is AIChar’s parent.

I also notice that MyCharacter setting looks OK right after import. But things get set to none after I click compile.

I want to get you to try something just to see if it works. Remove your character and ai character blueprint from their file folder and then convert the project. Then close the project and place the character back into their file folder. See if they update after doing this.

Hi

I tried follow your method. The result is the same. Those data in MyCharacter get wiped after I click compile.

If you are comfortable with it, I would be happy to take a look at the project and see what might be occurring. You can post it here or on an FTP server, such as dropbox and post the link so I can have a look.

May I send the link to you by email please?

Hi ,

I will email you shortly so you can message me the link privately.

Hi ,

I emailed you about the bug that was found here and am marking this as answered for tracking purposes. Thank you!

What ended up being the issue here? We’re seeing similar issues after upgrading to 4.4. We’re seeing import errors when loading our character BP.

Error Failed import: ArrowComponent
/Game/Blueprints/AICharacter.Default__AICharacter_C:Arrow
in
/Game/Blueprints/AI/AICharacter_Patroller
Error Failed import:
CharacterMovementComponent
/Game/Blueprints/AICharacter.Default__AICharacter_C:CharMoveComp
in
/Game/Blueprints/AI/AICharacter_Patroller
Error Failed import:
SkeletalMeshComponent
/Game/Blueprints/AICharacter.Default__AICharacter_C:CharacterMesh0
in
/Game/Blueprints/AI/AICharacter_Patroller

Hi ,

With this, the character’s movement component, mesh component, and capsule component were all set to none and greyed out in the defaults pane so they could not be accessed. Additionally, some nodes were unhooked in the graph. Is this what occurred to your project?

We are getting same thing :

Blueprint is fixed after re-parenting it to other class (actor) and then back to character. But after editor restart error appears again.

We had no problem with this until we installed yesterday “invisible” update (there was “Update” button instead “Launch” below 4.4 in launcher).

Is there any solid fix for it? It’s getting annoying :X

EDIT:
Also our character spawns either stuck in ground or can’t move or drop from air. When we press “Compile” problem of movement is fixed. But components are still NONE.

It looks like the defaults are showing up for us. We’re just seeing these import errors at load time.

We’re seeing this same issue - with that same message log.

Hi vebski,

There is currently no fix for this as it is still being assessed by the development staff. I would recommend rolling back to the last usable state until this issue has been resolved.

Does your character still retain the ability to move or do you have to recompile or re-parent the actor to regain the ability to move?

Do you have an answerhub post for these other bugs?

Our AI characters aren’t moving at the moment, but I’m not 100% confident that its due to this bug, we’ve had a bunch of other issues as well that could be causing it as well.