Different values on PC and Android
i have a procedural Planet generator. It works fine on PC. But as soon i deploy it on my Tablet. The Noise Values are different. Meaning the Planet is just a Sphere without details. I use the UnrealFastNoise Plugin.
asked Oct 22 '18 at 09:27 AM in Packaging & Deployment
I switched to SimplexNoise Plugin from DevDad. Thank You DevDad :D
answered Oct 23 '18 at 12:25 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here