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How to create a plane mesh by c++ code and spawn it on some position??

I need to create multiple plane meshes and want to spawn them on some positions with some random scale.I know that I can spawn UE4's plane actors but at the time of spawning i need to sort their UV's according to their scale factor. Can i do it in C++??

Product Version: UE 4.20
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asked Oct 22 '18 at 12:13 PM in C++ Programming

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AdhikSharma
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You have multiple options for building your own meshes. Check out UProceduralMeshComponent that is part of the engine as a plugin

Alternatively, use this: https://www.unrealengine.com/marketplace/runtime-mesh-component

Use the library to build your quads. To build a quad, create 4 vertices and 3+3 indices for your 2 triangles

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answered Oct 22 '18 at 03:22 PM

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Ali Akbar
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avatar image AdhikSharma Oct 23 '18 at 10:32 AM

Thanks Ali I will check out the UProceduralMeshComponent of the engine. I will let know once I'm done with creating a quad

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