Changing Percent Triangle value in LOD completely breaks mesh
I'm using an asset of a tree in my project that contains way too many triangles, therefore, I would like to change it in my LODs' settings. However, it completely messes up my mesh. What can I do?
asked Oct 22 '18 at 01:38 PM in Using UE4
if using the auto lod tools in engine messes up your mesh then you could always create your own custom lods. basically import your mesh into a 3d modeling software and create versions with less polys then re-import the mesh with the custom lods. im sure there are many tutorials out there that will show you step by step. the idea here is that you can control where verticies are eliminated and faces combined so that you have the best looking mesh.
answered Oct 22 '18 at 01:51 PM
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