Hi
I created custom blueprint anim notify called TryDamage with a float[] variable, the problem is that i can’t acces it through the animation blueprint just the basic custom anim notifys. So far i find out that i can override Received_Notify however that is not much use to me since i would like to use it on a lot of different animation blueprint, and it would just make things more complicated in my case.
SOOO
How can i see my blueprint anim notify in an animation blueprint just like regular anim notify or how can i easily pass a variable with anim notify, do i need to code anim instance itself or is that an easy way for it?