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anim notify with a variable

Hi I created custom blueprint anim notify called TryDamage with a float[] variable, the problem is that i can't acces it through the animation blueprint just the basic custom anim notifys. So far i find out that i can override Received_Notify however that is not much use to me since i would like to use it on a lot of different animation blueprint, and it would just make things more complicated in my case.

SOOO
How can i see my blueprint anim notify in an animation blueprint just like regular anim notify or how can i easily pass a variable with anim notify, do i need to code anim instance itself or is that an easy way for it?

Product Version: UE 4.20
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asked Oct 22 '18 at 01:52 PM in Blueprint Scripting

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Captain Pudding
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avatar image Brian Johnstone Oct 22 '18 at 03:50 PM

I believe parameters are supported for anim notifies. Can you post a screenshot of what you anim notify blueprint looks like? What are the settings on the float[] variable? Are you using an animation montage and the notify track to try to set up your notifies?

avatar image Captain Pudding Oct 22 '18 at 09:13 PM

alt text

And yes on an animation montage on the notify track just like regular notifys, than try to "catch it" in an animation blueprint (add anim notify event), it works with regular notifys but with blueprint custom ones you cant see them in animation blueprint.

edit: Oh and nativly i dont think it is supported since even in documantation they use custom blueprint ones.

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