Orbit Camera for mobile get's flipped when I touch the screen
I'm using the orbit cam asset found in this thread: https://forums.unrealengine.com/community/community-content-tools-and-tutorials/27380-alflakky-s-camera-styles?56567-AlFlakky-s-Orbit-Camera-Blueprint=
I tried to reverse the values for the X axis for the mobile touch controls but when I touch the screen the camera gets flipped 180° and I cant seem to figure out why.
Here's the part of the blueprint which I'm referring to:
Any help would be appreciated thanks!
asked Oct 22 '18 at 02:22 PM in Blueprint Scripting
Found a solution! If you swap the two highlighted float nodes in the initial screenshot then that should work. Hope this helps anyone in the same predicament.
answered Nov 05 '18 at 10:39 AM
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