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Orbit Camera for mobile get's flipped when I touch the screen

Hi,

I'm using the orbit cam asset found in this thread: https://forums.unrealengine.com/community/community-content-tools-and-tutorials/27380-alflakky-s-camera-styles?56567-AlFlakky-s-Orbit-Camera-Blueprint=

I tried to reverse the values for the X axis for the mobile touch controls but when I touch the screen the camera gets flipped 180° and I cant seem to figure out why.

Here's the part of the blueprint which I'm referring to: alt text

Any help would be appreciated thanks!

Product Version: UE 4.20
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untitled-1.png (331.8 kB)
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asked Oct 22 '18 at 02:22 PM in Blueprint Scripting

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Luqman Surreal
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avatar image mightyenigma Oct 22 '18 at 04:00 PM

Show more of what's to the left of this screenshot.

It is strange that you're setting the actor world rotation AND relative rotation though. usually you only need one.

avatar image Luqman Surreal Oct 22 '18 at 07:09 PM

Here you go! And yeah i was thinking that too but that's how the original creator of the BP set it up.

alt text

alt text

untitled-2.png (337.2 kB)
untitled-3.png (246.9 kB)
avatar image mightyenigma Oct 22 '18 at 07:23 PM

Hm. beats me.

avatar image Luqman Surreal Nov 05 '18 at 10:36 AM

Found a solution! In the initial screenshot if you swap the two highlighted float nodes it should work. Hope this helps anyone in the same predicament.

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Found a solution! If you swap the two highlighted float nodes in the initial screenshot then that should work. Hope this helps anyone in the same predicament.

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answered Nov 05 '18 at 10:39 AM

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Luqman Surreal
22 1 4 5

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