UMG can't draw 2 images in packaged build.
When I package my game as a debug build ( 64 bit ) I notice that slate/umg has trouble rendering 2 images on top of each other that belong to the same widget.
So the setup is something like an overlay with 2 images as children.
All you see is an white image.
The all white image indicates that it's missing from the package. Some how the cooker couldn't determine that it was needed. Anything special about it?
answered Aug 15 '14 at 01:26 PM
Nick Darnell ♦♦ STAFF
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