Convert NavMesh volume to BP actor

Hello,

I’m using the UE4 VR motion controller Pawn and I need to create specific points that the user can teleport to. So I’ve added small nav islands to my level and it works perfectly as to limiting the user’s teleportation locations.

Now I thought that I might want to add some sprite or texture to show these spots in game and I tried converting one of the volumes to a BP by “Convert Selected Components to Blueprint Class…” but the BP was created without any components and the navmesh at that spot disappeared. Is this doable somehow? To create a placeable that holds a nav mesh volume?

The only other way I can think of would be to completely rewrite the motion controller BPs and Pawn to take custom actors instead of the navmesh but that would be too big of a task right now.

Thanks!

I found this neat Active Tiles navmesh generation and I’m sorta getting towards what I need, however, I’m modifying all sorts of values between the NavigationInvoker radii to the Navigation Mesh settings under Project Settings and I can’t seem to shrink down the tile to what I would like it to be (around a 2m radius).

Is there a minimum limit to how small these tiles can be? The only value that I noticed was shrinking them down was the Tile Size UU but at one point, it wouldn’t let me go below 544 (weird arbitrary number) and after a crash and restart, I was able to bring it down to 320 but the size of the actual tile in the editor didn’t change.