Crash on startup on iPhone 5S (only)
For some reason my packaged game works fine in all iPhone/iPad platforms I tested (6S, 7+, X, Air2) but it crashes on startup on the 5S. In that particular device it stays on the splash screen for a long time and then eventually crashes.
Interestingly, the option to cook textures for A7 chip is enabled. I don't know what else on the 5S makes it unsuitable for my app - in the past it used to run, slowly but not crashing.
Does anyone know what could be causing this issue on that platform alone while working in all others?
On a related question - I couldn't find a way to remove support for a certain Apple device. That's probably too late now since I can't officially remove support to a device as per Apple rules, but would be interested to learn for future apps.
asked Oct 22 '18 at 11:29 PM in Using UE4
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