TwoBoneIK joint twisting problem
I am having an issue with TwoBone IK. I have a rig in VR and when I move and twist the controller which drives a hand, the mesh twists at the wrist. The IK should be twisting the lower arm. You can't see this problem with the UE4 mannequin because the hand and lower arm are actually different objects, so I don't know if what I am seeing is normal and I just have to find another solution, or perhaps I am doing the IK incorrectly.
Any help is appreciated
You can see in the picture that the wrist is pinching
asked Oct 23 '18 at 01:28 AM in Blueprint Scripting
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