[Solved] Animated mesh becomes blurry when instanced

Guys, I have an instanced door, that is animated to move via a blueprint/code. No skeleton, just a static mesh animated to rotate on its pivot. When it was non-instanced, it ran perfectly fine.

Now that I have setup instancing, the door flickers/blurs when it’s animated and it just looks terrible. Nothing else changed other than setting it to instanced. The material is checked to work with instanced mesh.

Video of the bug
https://drive.google.com/file/d/1t5ilNHrdyMAc3fR2uscIk6gYanyCQ5bs/view?usp=drive_open

Any help would be much appreciated, I’ve hit a wall, scoured google

It was the anti-aliasing method. Changed project settings from TXAA to MSAA/FXAA and the blur went away.