Can't package, filename too long
When i try to export my project it says there was an error: Filename is too long. I Completely removed that file from the folder and I exported it again but it still says it's there
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogCook: Error: Couldn't save package, filename is too long :D:/Unreal projects/CovoltZundaze/Saved/Cooked/WindowsNoEditor/CovoltZundaze/Content/Textures/https__sftextures_com_texture_3628_0_3632_dry-grass-yellow-orange-spring-sunny-bright-ground-unordered-narrow-foliage-low-small-nature-seamless-texture-256x256_Mat.uasset
asked Oct 23 '18 at 08:31 AM in Packaging & Deployment
Since you already deleted it I'd say delete Intermediate, Saved, Binaries like Jean mentioned, Then check to make sure that the file is not hiding in explorer still. If it is, try right clicking on your content folder in the editor and fix up redirectors. It could take awhile and if your machine is lower end and you have a large project it could potentially crash the editor, but that will eliminate the error.
If the editor crashes, try selecting your folders in chunks and fixing up redirectors that way. I haven't noticed this in versions past 4.16 but UE4 creates object redirectors to help you rename files without creating major issues in the backend. It's likely that one of these redirectors is still holding a ref to your texture. This tends to happen if you move items around in the Content Browser.
If the issue persists, post a log and I'll take a look!
answered Oct 24 '18 at 04:36 AM
Delete the Intermediate and Saved folders and try again.
answered Oct 24 '18 at 12:32 AM
Re name the texture maybe
answered Oct 24 '18 at 04:22 AM
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