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[C++] How to setup child actor component in the constructor?

I was wondering how to setup child actor components in C++ and have them correctly exposed in Blueprint.

My current code is:

SCharacter.h

 UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = "Components")
 UChildActorComponent* GunSlot;

SCharacter.cpp

 GunSlot = CreateDefaultSubobject<UChildActorComponent>(TEXT("GunSlot"));
 GunSlot->SetChildActorClass(ASWeapon::StaticClass());
 GunSlot->SetupAttachment(GetMesh());

The problem is none of the details are exposed: alt text

Desired solution (Done in BP): alt text

My goal is to learn C++ and keep BP usage minimal.

Product Version: UE 4.20
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asked Oct 23 '18 at 12:20 PM in C++ Programming

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Sweet Jack
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1 answer: sort voted first

Try EditAnywhere instead of VisibleAnywhere

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answered Oct 23 '18 at 12:40 PM

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Ali Akbar
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avatar image Sweet Jack Oct 24 '18 at 12:51 AM

It somewhat worked, I just don't have access to as much details. I figured out how to attach the weapon to a socket in C++. But, I'm still looking to see if what I want is possible.

alt text

Thanks Ali

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