Pointer variable doesn,t appear in editor

When I create a variable of type pointer:

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = “”)
UStaticMeshComponent *mesh;

It doesn,t appear in the blueprint editor, only when is dropped inside the level it appears. Any idea about it? Because in last versions I was able to see them.,

Are you constructing an instance of this mesh using CreateDefaultSubobject in your actor constructor?