Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Moving lead particle leaving particles behind, not pivot location

Clip: https://streamable.com/77fet Trying to make a setup where when a particle is spawned and moving it leaves behind trail of particles. Emit from location seems to do the job, my only issue is that it will spawn the trail particles (yellow) even when there's none in the Location emitter (red). I tried SpawnPerUnit, nada. I tried Event Reciever Spawn, but that doesn't evaluate spawn loop, so only one particle is generatred. And I'm out of ideas.

So my question is what's the best way to have a particle, not the pivot location, generate other particles with a certain frequency?


Product Version: UE 4.19
more ▼

asked Oct 23 '18 at 07:33 PM in Using UE4

avatar image


(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question