How to interpret Network Profiler results?

I don’t have a great grasp of what needs to be replicated and what doesn’t. My game fails to start when I have more than 4 people in the game and I’m assuming that’s because I’m using too much bandwidth. Any suggestions on what things are normal and what aren’t would be nice. This data is over about a 10 minute play period of a 2v2.

I’ve also noticed I have a waste from 30-50 on all of my actors. I can’t find any information on what that means other than assuming its a bad thing. How would I go about fixing that?

bumping this - I would like to know about this as well

Likewise. Is it okay to say of the screenshots attached, RPC Count: 79893.hz means that there are 79,893 RPCs per second? And that he has 975 replicated actors per second

‘Waste’ refers to the unnecessary time spent by the CPU checking if a replicated object changed properties. For example, if a replicated rock actor sits idle in your game, unlikely to change, it will be time wasted. But it becomes a good candidate for techniques like dormacy to optimize.

This is described by the team at the linked point in the video.