Bind sequencer to simulate?
This is a question for the sequencer experts. I didn't find almost anything about Bind Sequencer to Simulate on the web. I'm trying to record my first person character gameplay via Sequence Recorder. I want to record the events that the character triggers and I don't hit the key. I was wondering if someone could explain to me how Bind Sequencer to Simulate works in case this is the solution.
Maybe the only way to do this is using event tracks. I was wondering if there is a shortcut to avoid having to add many event tracks. I was also wondering if it is somehow possible to record the widgets triggered during gameplay.
Follow this question
Once you sign in you will be able to subscribe for any updates here