How do I constrain movement of character to a plane when in a trigger box?

How do I constrain movement of character to a plane when in a trigger box? I want my character to move horizontally in units of 2000 when inside the trigger box, I got this to work perfectly when inside the trigger box, but when out side, the blueprint is going too slow and causes the character to not move until I jump.

I have it set up to check whenever the player is moving and then move to specific transforms, but this causes stuttering when the character is not in the trigger box.

How could I set this up so it doesn’t stutter?

thanks for any help you can give me,

Melissa

When you say stuttering are you talking about the capsule movement or the animation? Are you trying to make something like sliding on ice movement while in the trigger box and normal character movement outside?

Or is the trigger box pushing your player like a sideways spring. Or are you trying to constrain the player to some kind of grid… Just trying to understand what kind of game feature you’re talking about.

the character moves then stops until i repress the direction or jump