How to Properly Declare WildCard Variables inside UFunction?
A followup question from this one -> https://answers.unrealengine.com/questions/839886/wildcard-array-in-ufunction-c-macros.html
I've checked the Documentation and class code as well as other sources. Main two class links provided by @ShadowRiver https://github.com/EpicGames/UnrealEngine/blob/f509bb2d6c62806882d9a10476f3654cf1ee0634/Engine/Source/Runtime/Engine/Classes/Kismet/KismetArrayLibrary.h https://github.com/EpicGames/UnrealEngine/blob/08ee319f80ef47dbf0988e14b546b65214838ec4/Engine/Source/Runtime/Engine/Private/KismetArrayLibrary.cpp
Based on reading this, I've attempted to create, inside a UFunction, a proper Reference to a Wildcard Variable (I'm especially interested in them for Array Wildcards in the blueprint side); so far without any progress.
How should I declare it inside the Header (and how to properly reference and transform them inside the Constructor)?
Thanks! Sorry for the follow up question. I just couldn't get it to work.
asked Oct 24 '18 at 05:39 AM in C++ Programming
The Solution for anyone that may ponder upon this. This test resulted in a Success::
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