Cant make C++ Project

Hi.
I have trouble when tryd to make C++ project.
Before, VSC was installed on D logic section, but bounded disk was broken and now i install that at F section.
Log:
An error occurred while trying to generate project files.

Running C:/Program Files/Epic Games/UE_4.20/Engine/Binaries/DotNET/UnrealBuildTool.exe -projectfiles -project=“C:/Users/Zver/Documents/Unreal Projects/MyProject3/MyProject3.uproject” -game -rocket -progress
Discovering modules, targets and source code for project…
WARNING: Exception while generating include data for UE4Editor: System.FormatException: ??? (???뢠??? ?? ???) ??? ??? ??? ??? ࠢ?? ???, ?? ??? ࠧ??? ᯨ᪠ ???㬥?⮢.
? System.Text.StringBuilder.AppendFormatHelper(IFormatProvider provider, String format, ParamsArray args)
? System.String.FormatHelper(IFormatProvider provider, String format, ParamsArray args)
? System.String.Format(String format, Object[] args)
? UnrealBuildTool.BuildException…ctor(String Format, Object[] Arguments) ? D:\Build++UE4\Sync\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\BuildException.cs:??ப? 39
? UnrealBuildTool.VCEnvironment.Create(WindowsCompiler Compiler, CppPlatform Platform, String CompilerVersion, String WindowsSdkVersion) ? D:\Build++UE4\Sync\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Platform\Windows\VCEnvironment.cs:??ப? 500
? UnrealBuildTool.VCToolChain…ctor(CppPlatform Platform, ReadOnlyTargetRules Target) ? D:\Build++UE4\Sync\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Platform\Windows\VCToolChain.cs:??ப? 31
? UnrealBuildTool.WindowsPlatform.CreateToolChain(CppPlatform CppPlatform, ReadOnlyTargetRules Target) ? D:\Build++UE4\Sync\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Platform\Windows\UEBuildWindows.cs:??ப? 1599
? UnrealBuildTool.UEBuildTarget.CreateToolchain(CppPlatform CppPlatform) ? D:\Build++UE4\Sync\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs:??ப? 2436
? UnrealBuildTool.UEBuildTarget.Build(BuildConfiguration BuildConfiguration, CPPHeaders Headers, List1 OutputItems, List1 UObjectModules, ISourceFileWorkingSet WorkingSet, ActionGraph ActionGraph, EHotReload HotReload, Boolean bIsAssemblingBuild) ? D:\Build++UE4\Sync\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs:??ப? 2012
? UnrealBuildTool.UnrealBuildTool.RunUBT(BuildConfiguration BuildConfiguration, String[] Arguments, FileReference ProjectFile, Boolean bCatchExceptions) ? D:\Build++UE4\Sync\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:??ப? 1737
? UnrealBuildTool.ProjectFileGenerator.GenerateIntelliSenseData(String[] Arguments, List1 Targets) ? D:\Build\++UE4\Sync\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\ProjectFiles\ProjectFileGenerator.cs:??ப? 1736 Binding IntelliSense data... 0%@progress 'Binding IntelliSense data...' 50% WARNING: Exception while generating include data for MyProject3Editor: System.FormatException: ?????? (??????뢠???? ?? ????) ?????? ???? ?????? ??? ࠢ?? ????, ?? ?????? ࠧ???? ᯨ᪠ ???㬥?⮢. ? System.Text.StringBuilder.AppendFormatHelper(IFormatProvider provider, String format, ParamsArray args) ? System.String.FormatHelper(IFormatProvider provider, String format, ParamsArray args) ? System.String.Format(String format, Object[] args) ? UnrealBuildTool.BuildException..ctor(String Format, Object[] Arguments) ? D:\Build\++UE4\Sync\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\BuildException.cs:??ப? 39 ? UnrealBuildTool.VCEnvironment.Create(WindowsCompiler Compiler, CppPlatform Platform, String CompilerVersion, String WindowsSdkVersion) ? D:\Build\++UE4\Sync\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Platform\Windows\VCEnvironment.cs:??ப? 500 ? UnrealBuildTool.VCToolChain..ctor(CppPlatform Platform, ReadOnlyTargetRules Target) ? D:\Build\++UE4\Sync\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Platform\Windows\VCToolChain.cs:??ப? 31 ? UnrealBuildTool.WindowsPlatform.CreateToolChain(CppPlatform CppPlatform, ReadOnlyTargetRules Target) ? D:\Build\++UE4\Sync\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Platform\Windows\UEBuildWindows.cs:??ப? 1599 ? UnrealBuildTool.UEBuildTarget.CreateToolchain(CppPlatform CppPlatform) ? D:\Build\++UE4\Sync\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs:??ப? 2436 ? UnrealBuildTool.UEBuildTarget.Build(BuildConfiguration BuildConfiguration, CPPHeaders Headers, List1 OutputItems, List1 UObjectModules, ISourceFileWorkingSet WorkingSet, ActionGraph ActionGraph, EHotReload HotReload, Boolean bIsAssemblingBuild) ? D:\Build\++UE4\Sync\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs:??ப? 2012 ? UnrealBuildTool.UnrealBuildTool.RunUBT(BuildConfiguration BuildConfiguration, String[] Arguments, FileReference ProjectFile, Boolean bCatchExceptions) ? D:\Build\++UE4\Sync\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:??ப? 1737 ? UnrealBuildTool.ProjectFileGenerator.GenerateIntelliSenseData(String[] Arguments, List1 Targets) ? D:\Build++UE4\Sync\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\ProjectFiles\ProjectFileGenerator.cs:??ப? 1736
Binding IntelliSense data… 50%@progress ‘Binding IntelliSense data…’ 100%
ERROR: UnrealBuildTool Exception: System.FormatException: ??? (???뢠??? ?? ???) ??? ??? ??? ??? ࠢ?? ???, ?? ??? ࠧ??? ᯨ᪠ ???㬥?⮢.
? System.Text.StringBuilder.AppendFormatHelper(IFormatProvider provider, String format, ParamsArray args)
? System.String.FormatHelper(IFormatProvider provider, String format, ParamsArray args)
? System.String.Format(String format, Object[] args)
? UnrealBuildTool.BuildException…ctor(String Format, Object[] Arguments) ? D:\Build++UE4\Sync\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\BuildException.cs:??ப? 39
? UnrealBuildTool.VCEnvironment.Create(WindowsCompiler Compiler, CppPlatform Platform, String CompilerVersion, String WindowsSdkVersion) ? D:\Build++UE4\Sync\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Platform\Windows\VCEnvironment.cs:??ப? 500
? UnrealBuildTool.VCToolChain.GetVCIncludePaths(CppPlatform Platform, WindowsCompiler Compiler, String CompilerVersion) ? D:\Build++UE4\Sync\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Platform\Windows\VCToolChain.cs:??ப? 1697
? UnrealBuildTool.VCProjectFile.WriteProjectFile(List1 InPlatforms, List1 InConfigurations) ? D:\Build++UE4\Sync\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\ProjectFiles\VisualStudio\VCProject.cs:??ப? 494
? UnrealBuildTool.ProjectFileGenerator.WriteProjectFiles() ? D:\Build++UE4\Sync\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\ProjectFiles\ProjectFileGenerator.cs:??ப? 2475
? UnrealBuildTool.VCProjectFileGenerator.WriteProjectFiles() ? D:\Build++UE4\Sync\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\ProjectFiles\VisualStudio\VCProjectFileGenerator.cs:??ப? 377
? UnrealBuildTool.ProjectFileGenerator.GenerateProjectFiles(String[] Arguments) ? D:\Build++UE4\Sync\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\ProjectFiles\ProjectFileGenerator.cs:??ப? 963
? UnrealBuildTool.UnrealBuildTool.GuardedMain(String[] Arguments) ? D:\Build++UE4\Sync\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:??ப? 899