Weird problem on Axis Mapping for vehicle in split screen
Hi, I am making a multiplayer vehicle game which using split screen and a keyboard for input. I use player 0 to transfer player control to the others. (Please tell me if there is a better way to do this) The weird thing is the player 2 vehicle can't move if controls are passed directly by input axis event. However, It's work if the passing function is fired by event tick. I wonder what make the different. I have no idea whether i did something wrong or it is just a bug. Could someone tell me ? Thanks.
This is the level blueprint. (Create and get reference for player 2) This is the vehicleblueprint which player 2 can't move. ( passing control directly by input axis event )
This is the vehicleblueprint which both player vehicle can move. ( passing control by event Tick) (Ticking is called by event Tick)
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