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Instanced Meshes Lightmap Artifacts

Hi, I have a little bit of a pickle. When using lighting scenarios and instanced static meshes, upon a light build, it has massive artifacts. Interesting is that when I load the map, at first for like a half a second the lightmaps seem to be fine, and then the artifacts jump in. Does anyone have an idea how to solve this? Thanks

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Product Version: UE 4.20
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asked Oct 24 '18 at 11:06 AM in Rendering

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Pavelioso
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