Procedural visual scripting
If its possible ,how can blueprint nodes and widget designer entities be created by script?
There is lot of situations when you could save lot of time by filling these editors by scripted scheme..
asked Oct 24 '18 at 11:34 AM in Using UE4
Wrap native widgets as custom ones, extending existing functionality by what is desired. Use widget's PreConstruct to see it in the designer. Works well if you need to create grids or lists, or dynamic objects.
Follow this question
Once you sign in you will be able to subscribe for any updates here