Blocky shadows with background mesh
Hi, I'm new to UE4. To save resources, I created a cylindrical mesh and I applied a material (with Emissive and Opacity mask) by modifying an hdr . Directional light passes through the mesh, but it generates blocky shadows on the ground. (Directional light-> static / Skylight-> static). I solved the landscape's problem increasing the "static lighting resolution" but for the static mesh of the building I do not know what parameter to change!
Sorry for my bad english
Hi there! what you are looking for in the static mesh is under the Details -> Lighting tab. You can use "Overridden Light Map Res" to increase the resolution on your static mesh to match the rest of the scene.
answered Oct 26 '18 at 03:04 PMEvan.Doody (suspended)
Follow this question
Once you sign in you will be able to subscribe for any updates here