[Bug report] Finterp return zero value

Hi! I found bug in Finterp block.It’s alternately returns the correct value then zero.
I have easy blueprint and print value on screen. I use bool variable when I want to set active interpolation.

257537-ps.png

It is very strange.

Did you Set your Current Velocity value before?

@Engylizium: that wouldn’t matter

You’re printing the 0s from a different blueprint’s Tick most likely.

No, I have alone blueprint and alone prinstring. Try it yourself.

I just tried this, I’m not getting that result. What other blueprints are you using? What type of BP is calling this? If you set this up again in a new project, does the same thing happen?

I did and it works absolutely fine. You have a Print String hooked up somewhere else in the project and forgot about it. Try it in a new project and see that it works correctly.

Just to clarify, this produces and has always produced consistent results:

257576-cap2.png

No worries. Good luck with the rest!

Sorry, my bad! I checked in clean project and it’s working. My level have 2 actors. I used one of them. Thank you!

Forgive me the developers of Epic Games!

Yes. Thank you!