Switch on int produces crash on Standalone

Hi, I have had a Switch on Int for a long time in my Level Blueprint inside a function and gave no problems when I had only nodes connected to the 1 and 4 options. But if I connect anything, even just a Print String, to another one (2,3…) Standalone will crash, and if I remove it it will work nicely again. It doesn’t happen in PIE. It’s 4.2.1, recently verified.

There’s only one case when it doesn’t crash in Standalone: when I connect to 2, 3 (or others that crash) to the same connection that 1 or 4 is connected to.

Do you know what might be causing this problem?

Actually Standalone seems to be crashing really randomly: I’ve been making very small changes and checking Standalone some times per minute and in different occasions it will just crash and crash until I go to a backup of the project. At least in the time crashes causes where findable or reasonable.

Luckily the game packages and plays alright, but things are in a point now where Standalone crashes seem to have no other cause that some corruption in the depths somewhere.