How keep ragdoll inside capsule in replication?

Im trying to ragdoll character in multiplayer. I need it keeps position during and after ragdoll, client and serverside. I’m applying an impulse also. I know it changes position in each player cause physics happens locally, so im trying to apply impulse on server and go ragdoll server and client side, then, just update client position. I can do it to capsule, but the mesh just does not stay where I set when physics are on. Does somebody know how can I solve this? ty