Thirperson iron sights aiming zooms into back

Hey guys I’m a newbie to Unreal Engine. I’m trying to learn but running into some difficulties on failure to zoom correctly. The camera zooms dead center into the back of my character, he performs the animation correctly and everything else correctly.

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Well, your zoom is only changing the FOV and does not move the camera. So the camera is still behind the player and you are zooming in on his back.
I would recommend moving the camera to sit behind the gun but in front of the character’s body instead, and also while zoomed set the character mesh’s Owner No See checkbox.
Then when unzipping, make character visible to owner again, and move the camera back behind the character where it started.

Your camera is aiming at the center of your character, so when you increase the FOV, it just gets closer to the center. You need to also move and/or rotate the camera to position it where you’d like.

Also just FYI, you should try to avoid using Tick unless absolutely necessary, especially since the tick will not be doing anything after the FOV is done changing. Here’s an example that avoids using Tick: