Collision on beam particle

Hello!

So i am making a parcour type game that has you dodge beams. The problem is I can’t get the overlap or hit events to work… The beam is a particle with beam data type module. the collision module doesn’t work and the beam is set up pretty much the same like this: - YouTube

I have to get the collision event when a pawn runs through the beam. I could do this by Linetracing from Source to target then get the hit parameter but i’d have to do that every single frame… i plan to have about 50-150 beams in a single level roughly and that would just kill the performance. Is there an alternative way i can get collision events/overlap events to work?

Something i thought about is getting the start point and end point and making a collisionmesh around the beam itself on beginplay. But i do not have a single clue how to go about this.

Any help and suggestions would be greatly apreciated