LineTraceForObjects Goes through walls.
I'm tracing for objects in a custom channel, and while that system works, it also passes through walls. I am using BSP brushes for blocking out the level, but the problem persists with imported geometry as well.
asked Oct 25 '18 at 10:48 AM in Blueprint Scripting
Right, the problem is your talking about bsp and meshes. Neither of which are that object type. Unless your trying to only hit specific blueprint components (that can be properly set to the correct object channel inside their collision presets) you should probably be using line trace by channel set to visibility. otherwise the line trace by object is not going to find any valid objects to hit.
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