LineTraceForObjects Goes through walls

I’m tracing for objects in a custom channel, and while that system works, it also passes through walls. I am using BSP brushes for blocking out the level, but the problem persists with imported geometry as well.

http://https://i.imgur.com/sWiJ3lE.jpg

I’m, for now, just using “use complex Collision as simple”, since the assets aren’t final yet. LineTraceForObjects seemed like the best solution. I’m feeding it an array of objects, all placed in a seperate object Channel called “TextObjects”.

Does your imported geometry have simple collision on them? You can add simple collision in the mesh editor. Also why line trace for objects? What objects are you feeding the line trace? Could I see your linetrace blueprint?

Right, the problem is your talking about bsp and meshes. Neither of which are that object type. Unless your trying to only hit specific blueprint components (that can be properly set to the correct object channel inside their collision presets) you should probably be using line trace by channel set to visibility. otherwise the line trace by object is not going to find any valid objects to hit.