I used Cascade particle to set up a test scene, and the volume material works fine with the ExponentialHeightFog, when I change Cascade to Niagara, it won’t work.
Is there something I did wrong, or the fog feature isn’t implemented with Niagara?
I used Cascade particle to set up a test scene, and the volume material works fine with the ExponentialHeightFog, when I change Cascade to Niagara, it won’t work.
Is there something I did wrong, or the fog feature isn’t implemented with Niagara?