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Can you give me a sample how to attach armor into the character?

I will wait your answer. Thanks

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asked Aug 15 '14 at 11:25 AM in C++ Programming

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If armor is a mesh then create a socket and attach armor to it as a seperate mesh compoenent with "Attach To" node, or just attach empty mesh component manually and just change mesh in it.

If armor is a texture overlay yout add texture parameter to character material that apply changes to default texture (place other texture on top of another)

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answered Aug 15 '14 at 12:07 PM

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If you are interested in attaching armor that covers more than one bone, as in fingered gloves, thigh length boots, or things like leather tunics for the torso, take a look at this youtube video. It was really helpful, assuming you have a basic understanding of how to work in blueprints, and export from your modeling software, and then import into unreal.


Hope this helps.

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answered Jul 25 '16 at 06:26 PM

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