My character's mesh doesn't remain crouched under an object when the crouch key is released, but the capsule component does - how do I fix this?

So, this worked PREVIOUSLY, but it seems like I did something to break it?

This is the blueprint for crouching. He’s what I think might be conflicting with it. (Even though this is a problem with the mesh and not the capsule component, it’s the only big thing I changed since then.)

This is the (current) result. As you can see, the movement for crouching is still being applied while under the object (which means that the capsule component is still crouching), but the mesh isn’t?

Help would be most appreciated.

It looks like your mesh does not have collision setup on it. Could I see your mesh blueprint and all the collision preset settings?

Ah, the problem was actually solved on Reddit! All I had to do was fix what was being referenced in the animation blueprint (is crouched instead of crouch toggle).

Works perfectly now.