Widget and Sequence Recorder

Hi,

In my effort to understand sequence recorder, I found a tough one: how to interact with widgets. My game starts with a widget that you can remove clicking the mouse. Then there is another widget that you can call with the right button of the mouse. Sequence Reocrder doesn’t remove the first widget and doesn’t show the second one.

In Input of the Project Settings I included two Action Mappings each one with one of the mouse buttons to call and remove the widgets. In the blueprint I set the input actions. Still is not working.

Someone that could give me a hand?

Thanks

Same problem here. I record a sequence, the widget appears on the recorded sequence but it does not record changes of the widget. I’ve tried to use the Record Sequence option where I added “Widget Component” in the Classes and Properties to record but no change in the UI was recorded…not suprising as properties available were only Hidden in Game and 3DScale.

So how do you record a gameplay with UI interactions? Only with external tools?