How can I generate adjacent sprites in succession?

If you’ve ever seen an item such as the Hookshot in a 2D Zelda game, you will see that when you fire it, a chain comes out with the end of the item until it hits its target. I’m trying to replicate this effect for a grapple in my game (only mine is a 2D project). I can’t think of the proper way to perform this in UE4, however.

Zelda example: (you can clearly see the same chain sprite spawning once after another until Link’s hookshot hits a wall)