How can I generate adjacent sprites in succession?
If you've ever seen an item such as the Hookshot in a 2D Zelda game, you will see that when you fire it, a chain comes out with the end of the item until it hits its target. I'm trying to replicate this effect for a grapple in my game (only mine is a 2D project). I can't think of the proper way to perform this in UE4, however.
Zelda example: (you can clearly see the same chain sprite spawning once after another until Link's hookshot hits a wall) https://youtu.be/ZznLKBYcvc0?t=602
asked Oct 25 '18 at 04:11 PM in Blueprint Scripting
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