Capture Scene Component 2D is not applying post process effects on manual capture
Here is my setup:
Domain: Post Process, Location: Before Tonemapping (material is very simple, just multiply colors with some value)
Scene Capture Component 2D
Capture Source: Final Color (LDR) in RGB
Capture Every Frame: OFF
In my actor's blueprint every tick I call: CaptureScene from Scene Capture Component 2D.
Result: Rendered image does not have post process!
But if I disconnect CaptureScene and enable capture every frame I have it rendered with a post process like it should be.
How to use CaptureScene function that it will render with a post process? Am I missing something here???
asked Oct 25 '18 at 07:38 PM in Rendering
Follow this question
Once you sign in you will be able to subscribe for any updates here