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Capture Scene Component 2D is not applying post process effects on manual capture

Here is my setup:

Material

Domain: Post Process, Location: Before Tonemapping (material is very simple, just multiply colors with some value)

Scene Capture Component 2D

Capture Source: Final Color (LDR) in RGB

Capture Every Frame: OFF

In my actor's blueprint every tick I call: CaptureScene from Scene Capture Component 2D.

Result: Rendered image does not have post process!

But if I disconnect CaptureScene and enable capture every frame I have it rendered with a post process like it should be.

How to use CaptureScene function that it will render with a post process? Am I missing something here???

Product Version: UE 4.20
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asked Oct 25 '18 at 07:38 PM in Rendering

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Flash7
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