Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Wheels swinging around car?


I am trying to learn vehicle implementation through the unreal documentation, and I ran into a problem. I followed the instructions here https://docs.unrealengine.com/en-US/Engine/Physics/Vehicles/VehicleUserGuide, and by the end the wheels were swinging around the car while testing.

When I modeled my car in Maya, I made sure the pivot points to the wheels were centered. So I am a little confused what went wrong, if anyone knows. The wheel spins around on its axis as if the pivot point was extremely offset.

Product Version: UE 4.20
more ▼

asked Oct 26 '18 at 01:18 AM in Blueprint Scripting

avatar image

11 4 7

avatar image mightyenigma Oct 26 '18 at 06:15 PM

I wonder if the wheels are colliding with the rest of the car and being depenetrated away from it. Try removing the car's physics assets that could touch the wheels and see if the problem persists.

avatar image xGameSlave Oct 26 '18 at 09:27 PM

I noticed that the root joint is set dead center to the car. Is there a way to move this? It was imported without a rig. alt text

avatar image mightyenigma Oct 26 '18 at 10:27 PM

If you need to move it, it is probably best to do it in a content creation software like blender or the program that created the model initially and then import it back in. At least I dont know another way. Also if is is a skeletal mesh it might need to have the skeleton re-bound to the mesh

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question