Wheels swinging around car?
I am trying to learn vehicle implementation through the unreal documentation, and I ran into a problem. I followed the instructions here https://docs.unrealengine.com/en-US/Engine/Physics/Vehicles/VehicleUserGuide, and by the end the wheels were swinging around the car while testing.
When I modeled my car in Maya, I made sure the pivot points to the wheels were centered. So I am a little confused what went wrong, if anyone knows. The wheel spins around on its axis as if the pivot point was extremely offset.
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