Wheels swinging around car?

Hello

I am trying to learn vehicle implementation through the unreal documentation, and I ran into a problem. I followed the instructions here Vehicle User Guide | Unreal Engine Documentation, and by the end the wheels were swinging around the car while testing.

When I modeled my car in Maya, I made sure the pivot points to the wheels were centered. So I am a little confused what went wrong, if anyone knows. The wheel spins around on its axis as if the pivot point was extremely offset.

I wonder if the wheels are colliding with the rest of the car and being depenetrated away from it.
Try removing the car’s physics assets that could touch the wheels and see if the problem persists.

I noticed that the root joint is set dead center to the car. Is there a way to move this? It was imported without a rig.

If you need to move it, it is probably best to do it in a content creation software like blender or the program that created the model initially and then import it back in. At least I dont know another way.
Also if is is a skeletal mesh it might need to have the skeleton re-bound to the mesh