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InputTouch event fires both Pressed and Released at the same time

I have an InputTouch event in my level blueprint. It works fine for the most part. But for some reason the Released event fires off when I touch the screen. So when the screen is touched, both the Pressed and Released events fire at the same time. Then when I lift my finger off the screen, the Released event fires again (as expected).

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When I run this project, I can see both the Pressing and Released being printed on the screen as I touch the screen.

Product Version: UE 4.20
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asked Oct 26 '18 at 05:46 AM in Blueprint Scripting

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BigJohn83
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