Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

What is the relationship between "Add Controller Input" and the camera/cameraboom's relative location/rotation?

Using the 3rd Person template as an example, I've recently noticed that whenever the camera is being controlled via "Add Controller input" (Yaw or Pitch for example), the relative location/rotation of the camera component, or camera boom component, doesn't change (viewed via print node).

How is this possible? What exactly is going on here? The camera's relative position and rotation clearly seem to be changing when you rotate it around the character, why doesn't its relative location/rotation get reported?

Product Version: UE 4.20
more ▼

asked Oct 26 '18 at 09:35 AM in Blueprint Scripting

avatar image

617 21 15 35

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question