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What are best practices for day/night lightmaps?

so I was thinking, if I have a day and night cycle does it still make sense to adopt lightmaps ? I mean from what I know there can be just one lightmap per asset and wouldn't it look wrong to have day baked lightmaps at night or night baked lightmaps during the day ?

is there any workaround/best practices you guys know that I don't ? any help would be very appreciated :)

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asked Aug 15 '14 at 01:22 PM in Using UE4

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marcomaryred
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This would depend on what you're goal is for your style of game. If you're using a day/night cycle with a movable light it may not be the best solution though. You can still have lights that bake lightmaps for certain areas though. For instance, if you have an interior area that will never be affected by the directional light then it may be in your best interest there to use baked lightmaps. If it's in the environment it may only work to have certain objects cast a static lightmap shadow. The best solution would be to do a simple test with assets once you get your day/night cycle working right.

If you have any specific instances or questions feel free to ask! :)

Tim

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answered Aug 15 '14 at 03:54 PM

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Tim Hobson ♦♦ STAFF
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avatar image marcomaryred Aug 15 '14 at 04:19 PM

ok that actually makes sense :) thank you!

avatar image Tim Hobson ♦♦ STAFF Aug 15 '14 at 05:18 PM

No problem!

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