Applying Spec and Gloss Texture from dDo on Asset

Hello guys,

i made an asset and textued it with dDO. So i got a diffuse, normal, ao, spec and gloss map out from it. I inserted my mesh as .fbx file and created a material for it. To this material i assigned the normal, ao and diffuse map. This all works fine. But i dont know where i’ve to put the spec and gloss map into. Which slot is available for these maps?

Hope you guys can help me.

Greetz

This is my speculation , i didn’t try this

Wait If the gloss Effects which parts of the spec is applied it should be Placed on the Roughness