I have some actors that are following each other, except for the first one, which is following a character
When using VInterp To, if I change the max frame rate (with t.MaxFPS), the distance between the actors changes too, which shouldn’t happen
Here’s the relevant part of the blueprint from the actors (Get Multiplied Speed just returns the same speed as the character that’s leading the first actor):
Multiply by World Delta Seconds node output value.
Thus value represents how many seconds have passed since the last frame.was rendered. Smaller values haooen in higher frame rates so slower ones get bigger values and it balances out to make things happen at the same rate regardless of framerate.