VInterp To fps inconsistencies

Hi,

I have some actors that are following each other, except for the first one, which is following a character
When using VInterp To, if I change the max frame rate (with t.MaxFPS), the distance between the actors changes too, which shouldn’t happen

Here’s the relevant part of the blueprint from the actors (Get Multiplied Speed just returns the same speed as the character that’s leading the first actor):

And some screenshots showing the distance variations:

120 FPS:

60 FPS:

30 FPS:

257775-distance30.png

Multiply by World Delta Seconds node output value.
Thus value represents how many seconds have passed since the last frame.was rendered. Smaller values haooen in higher frame rates so slower ones get bigger values and it balances out to make things happen at the same rate regardless of framerate.

But the Vinterp To node already has an input for Delta Time and I connected a World Delta Seconds node to that

Oh sorry - I don’t know why but I didn’t see that in your graph when I commented. Not sure what’s wrong with it then.