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[Closed] Build broken on 4.4 - Deleting junk file (DLL)

Hi,

I just updated to a clean UE4.4 source install on Windows. The build is atrociously slow because Android and HTML5 DLLs are rebuilt every time. I don't need them, how can I fix my Unreal installation ?

I tried :

  • removing Intermediate folders in my project and in Unreal folder

  • deleting the Unreal installation and recloning it from GitHub

  • using debug or development configuration yields the same result

  • deleting the DLLs manually doesn't fix it either

Right now it is very painful to work because of this.

Here is half the log (this is repeated two times).

 > 20>  Deleting junk file:
 > "..\..\Engine\Binaries\Win64\Android\UE4Editor-AndroidDeviceDetection-Win64-Debug.dll".
 > 20>  Deleting junk file:
 > "..\..\Engine\Binaries\Win64\Android\UE4Editor-AndroidDeviceDetection-Win64-Debug.pdb".
 > 20>  Deleting junk file:
 > "..\..\Engine\Binaries\Win64\Android\UE4Editor-AndroidTargetPlatform-Win64-Debug.dll".
 > 20>  Deleting junk file:
 > "..\..\Engine\Binaries\Win64\Android\UE4Editor-AndroidTargetPlatform-Win64-Debug.pdb".
 > 20>  Deleting junk file:
 > "..\..\Engine\Binaries\Win64\Android\UE4Editor-Android_ATCTargetPlatform-Win64-Debug.dll".
 > 20>  Deleting junk file:
 > "..\..\Engine\Binaries\Win64\Android\UE4Editor-Android_ATCTargetPlatform-Win64-Debug.pdb".
 > 20>  Deleting junk file:
 > "..\..\Engine\Binaries\Win64\Android\UE4Editor-Android_DXTTargetPlatform-Win64-Debug.dll".
 > 20>  Deleting junk file:
 > "..\..\Engine\Binaries\Win64\Android\UE4Editor-Android_DXTTargetPlatform-Win64-Debug.pdb".
 > 20>  Deleting junk file:
 > "..\..\Engine\Binaries\Win64\Android\UE4Editor-Android_ETC1TargetPlatform-Win64-Debug.dll".
 > 20>  Deleting junk file:
 > "..\..\Engine\Binaries\Win64\Android\UE4Editor-Android_ETC1TargetPlatform-Win64-Debug.pdb".
 > 20>  Deleting junk file:
 > "..\..\Engine\Binaries\Win64\Android\UE4Editor-Android_ETC2TargetPlatform-Win64-Debug.dll".
 > 20>  Deleting junk file:
 > "..\..\Engine\Binaries\Win64\Android\UE4Editor-Android_ETC2TargetPlatform-Win64-Debug.pdb".
 > 20>  Deleting junk file:
 > "..\..\Engine\Binaries\Win64\Android\UE4Editor-Android_PVRTCTargetPlatform-Win64-Debug.dll". 20>  Deleting junk file:
 > "..\..\Engine\Binaries\Win64\Android\UE4Editor-Android_PVRTCTargetPlatform-Win64-Debug.pdb". 20>  Deleting junk file:
 > "..\..\Engine\Binaries\Win64\HTML5\UE4Editor-HTML5TargetPlatform-Win64-Debug.dll". 20>  Deleting junk file:
 > "..\..\Engine\Binaries\Win64\HTML5\UE4Editor-HTML5TargetPlatform-Win64-Debug.pdb". 20>  Performing 10 actions (max 4
 > parallel jobs) 20>  [1/10] link.exe
 > UE4Editor-AndroidDeviceDetection.dll
 > 20>  [3/10] link.exe
 > UE4Editor-HTML5TargetPlatform.dll 20> 
 > FlareMenu.cpp 20>     Creating library
 > D:\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AndroidDeviceDetection.lib
 > and object
 > D:\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AndroidDeviceDetection.exp
 > 20>     Creating library
 > D:\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-HTML5TargetPlatform.lib
 > and object
 > D:\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-HTML5TargetPlatform.exp
 > 20>  [4/10] link.exe
 > UE4Editor-AndroidTargetPlatform.dll
 > 20>  [5/10] link.exe
 > UE4Editor-Android_ETC2TargetPlatform.dll
 > 20>  [6/10] link.exe
 > UE4Editor-Android_ETC1TargetPlatform.dll
 > 20>     Creating library
 > D:\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Android_ETC2TargetPlatform.lib
 > and object
 > D:\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Android_ETC2TargetPlatform.exp
 > 20>     Creating library
 > D:\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Android_ETC1TargetPlatform.lib
 > and object
 > D:\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Android_ETC1TargetPlatform.exp
 > 20>     Creating library
 > D:\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AndroidTargetPlatform.lib
 > and object
 > D:\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AndroidTargetPlatform.exp
 > 20>  [7/10] link.exe
 > UE4Editor-Android_DXTTargetPlatform.dll
 > 20>  [8/10] link.exe
 > UE4Editor-Android_ATCTargetPlatform.dll
 > 20>  [9/10] link.exe
 > UE4Editor-Android_PVRTCTargetPlatform.dll
 > 20>     Creating library
 > D:\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Android_DXTTargetPlatform.lib
 > and object
 > D:\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Android_DXTTargetPlatform.exp
 > 20>     Creating library
 > D:\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Android_ATCTargetPlatform.lib
 > and object
 > D:\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Android_ATCTargetPlatform.exp
 > 20>     Creating library
 > D:\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Android_PVRTCTargetPlatform.lib
 > and object
 > D:\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Android_PVRTCTargetPlatform.exp

Thanks,

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asked Aug 15 '14 at 01:35 PM in C++ Programming

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StrangerGwenn
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The question has been closed Apr 28 '15 at 07:42 AM by StrangerGwenn for the following reason:

The question is answered, right answer was accepted


1 answer: sort voted first

link text

Put that file in Engine/Build (overwrite the one that is there. This got missed in the final build.

-Pete

junkmanifest.txt (2.2 kB)
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answered Aug 15 '14 at 05:45 PM

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Ravlek STAFF
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avatar image StrangerGwenn Aug 15 '14 at 05:58 PM

Hello,

Yes, this fixed my issue. Thank you very much !

avatar image Merlin Aug 16 '14 at 01:36 PM

This fixed it for me too in 4.4, thanks!

avatar image Devero Aug 29 '14 at 03:44 PM

Fixed also! Thank you so much!

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