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UE 4.20 no cursor control in inventory

Hello i have been following the tutorial on the UnrealEngine YouTube channel for 'Drag & Drop with UMG'. I got through episode 1 perfect, through most of 2 alright but at the end when i opened my inventory, it doesn't give me cursor control, so i'm still in control of my character. I'm very new to blueprints and coding in general so i'm lost on how to fix this. The tutorial was made in 2015 and i am making this in 4.20 so this might be an issue, i'm not sure. I have gone over the tutorial to make sure i haven't missed something but i can't seem to find the problem. If anyone can help with fixing this or re direct me to another inventory tutorial then all is appreciated.

I will leave the link to part 2 of the tutorial which is where we build the inventory that i'm working with, along with a couple screenshots of the blueprints made in this video. If you would like any more info or screenshots of what i have made then please ask. Thank you

https://youtu.be/hgyJWHZTKfI - or search Drag & Drop with UMG | 02 | Live Training | Unreal Engine alt text

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Product Version: UE 4.20
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asked Oct 26 '18 at 02:03 PM in Blueprint Scripting

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Without watching the videos I suspect you forgot to do something in the playercontroller or pawn, with that "Menu Open?" Variable. I bet it is used to Branch whether or nkt the Input Axis events do anything to move the pawn.

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answered Oct 26 '18 at 05:01 PM

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avatar image samhall1995 Oct 26 '18 at 08:32 PM

Thank you for replying. With the player controller part originally i was unsure because it seems quite empty and i am told 'to make variables for later' which so far haven't been touched. From the image i have shown of my playercontroller can you see if something is needed that might have been missed out in the video? It feels odd that everything works, no errors, inventory menu does pop up and go away each time i press 'I', but just no cursor control. I do apologise for my lack of understanding, this is one of my first blueprintsalt text

avatar image mightyenigma Oct 26 '18 at 08:39 PM

You need to find where in your playercontroller or pawn it handles InputAxis or InputAction events. I'm not aware of a way to get the pawn to rotate or move without those.

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