UE 4.20 no cursor control in inventory
Hello i have been following the tutorial on the UnrealEngine YouTube channel for 'Drag & Drop with UMG'. I got through episode 1 perfect, through most of 2 alright but at the end when i opened my inventory, it doesn't give me cursor control, so i'm still in control of my character. I'm very new to blueprints and coding in general so i'm lost on how to fix this. The tutorial was made in 2015 and i am making this in 4.20 so this might be an issue, i'm not sure. I have gone over the tutorial to make sure i haven't missed something but i can't seem to find the problem. If anyone can help with fixing this or re direct me to another inventory tutorial then all is appreciated.
I will leave the link to part 2 of the tutorial which is where we build the inventory that i'm working with, along with a couple screenshots of the blueprints made in this video. If you would like any more info or screenshots of what i have made then please ask. Thank you
https://youtu.be/hgyJWHZTKfI - or search Drag & Drop with UMG | 02 | Live Training | Unreal Engine
asked Oct 26 '18 at 02:03 PM in Blueprint Scripting
Without watching the videos I suspect you forgot to do something in the playercontroller or pawn, with that "Menu Open?" Variable. I bet it is used to Branch whether or nkt the Input Axis events do anything to move the pawn.
answered Oct 26 '18 at 05:01 PM
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