Pivot and rotation changes in blueprint
I am a new to Unreal Engine and I am trying to make my first model.
I have a problem in the blueprint editor. I want to import this door with the frame into the editor to animate it so that it can open when I press a key.
But when I do that the door becomes horisontal and the pivot is in the center.
I made the model in 3ds Max and already changed the pivot to the right location in 3ds Max but it keeps changing in the blueprint editor. I didn't find anything about it on google, hope someone here knows what to do.
Thanks in advance.
asked Oct 26 '18 at 05:46 PM in Blueprint Scripting
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