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Packaged game crash on load

Hello, I recently changed my project to use level streaming instead of all separate levels. Since then, when I package my game and play, I get a message saying "Fatal error!". I've done some debugging using the 'stat levels' command and found that loading the level is fine, but once the engine tries making the level visible, processes go way up and it crashes. I've attached the log file.link text alt text

By the way, when I play in editor there is no crash and everything works correctly. The error only occurs when packaged.

Product Version: UE 4.19
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asked Oct 26 '18 at 07:22 PM in Bug Reports

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NathanVMP
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avatar image Jeff A ♦♦ STAFF Oct 29 '18 at 07:11 PM

Hello,

We've recently made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.

https://epicsupport.force.com/unrealengine/s/

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Figured it out. Turns out that having separate pawns for each streamed level was causing the crash. Storing a single pawn inside the persistent level solved the issue.

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answered Oct 30 '18 at 01:00 PM

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NathanVMP
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