Packaged game crash on load
Hello, I recently changed my project to use level streaming instead of all separate levels. Since then, when I package my game and play, I get a message saying "Fatal error!". I've done some debugging using the 'stat levels' command and found that loading the level is fine, but once the engine tries making the level visible, processes go way up and it crashes. I've attached the log file.link text
By the way, when I play in editor there is no crash and everything works correctly. The error only occurs when packaged.
asked Oct 26 '18 at 07:22 PM in Bug Reports
Figured it out. Turns out that having separate pawns for each streamed level was causing the crash. Storing a single pawn inside the persistent level solved the issue.
answered Oct 30 '18 at 01:00 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here