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UE crashes on Ubuntu 16.04 (Xenial)

UE crash with this error:

Exception was "SIGSEGV: invalid attempt to read memory at address 0x0000000000000178"

That's the log from diagnostic.txt output:

 Unknown!FLinuxPlatformStackWalk::CaptureStackBackTrace(unsigned long long*, unsigned int, void*) + some bytes 
     Unknown!FGenericPlatformStackWalk::StackWalkAndDump(char*, unsigned long, int, void*) + some bytes 
     Unknown!FLinuxCrashContext::CaptureStackTrace() + some bytes 
     Unknown!CommonLinuxCrashHandler(FGenericCrashContext const&) + some bytes 
     Unknown!PlatformCrashHandler(int, siginfo_t*, void*) + some bytes Unknown!/lib/x86_64-linux-gnu/libpthread.so.0(+0x11390) [0x7f7b68584390] + some bytes 
    Unknown!AActor::AttachToComponent(USceneComponent*, FAttachmentTransformRules const&, FName) + some bytes 
    Unknown!PawnSimApi::createCamerasFromSettings() + some bytes 
    Unknown!PawnSimApi::setupCamerasFromSettings(common_utils::UniqueValueMap, APIPCamera*> const&) + some bytes 
    Unknown!PawnSimApi::PawnSimApi(PawnSimApi::Params const&) + some bytes 
    Unknown!ASimModeComputerVision::createVehicleSimApi(PawnSimApi::Params const&) const + some bytes 
    Unknown!ASimModeBase::setupVehiclesAndCamera() + some bytes 
    Unknown!ASimModeBase::BeginPlay() + some bytes 
    Unknown!AActor::DispatchBeginPlay() + some bytes 
    Unknown!AActor::PostActorConstruction() + some bytes 
    Unknown!AActor::FinishSpawning(FTransform const&, bool, FComponentInstanceDataCache const*) + some bytes 
    Unknown!AActor::PostSpawnInitialize(FTransform const&, AActor*, APawn*, bool, bool, bool) + some bytes 
    Unknown!UWorld::SpawnActor(UClass*, FTransform const*, FActorSpawnParameters const&) + some bytes 
    Unknown!UWorld::SpawnActor(UClass*, FVector const*, FRotator const*, FActorSpawnParameters const&) + some bytes Unknown!ASimHUD::createSimMode() + some bytes 
    Unknown!ASimHUD::BeginPlay() + some bytes 
    Unknown!AActor::DispatchBeginPlay() + some bytes 
    Unknown!AWorldSettings::NotifyBeginPlay() + some bytes 
    Unknown!AGameStateBase::HandleBeginPlay() + some bytes 
    Unknown!UWorld::BeginPlay() + some bytes 
    Unknown!UGameInstance::StartPlayInEditorGameInstance(ULocalPlayer*, FGameInstancePIEParameters const&) + some bytes 
    Unknown!UEditorEngine::CreatePIEGameInstance(int, bool, bool, bool, bool, float) + some bytes 
    Unknown!UEditorEngine::PlayInEditor(UWorld*, bool) + some bytes 
    Unknown!UEditorEngine::StartQueuedPlayMapRequest() + some bytes 
    Unknown!UEditorEngine::Tick(float, bool) + some bytes 
    Unknown!UUnrealEdEngine::Tick(float, bool) + some bytes ./UE4Editor!FEngineLoop::Tick() + some bytes [/home/bruno/repos/UnrealEngine/Engine/Source/Runtime/Launch/Private/LaunchEngineLoop.cpp:3292] ./UE4Editor!GuardedMain(wchar_t const*) + some bytes [/home/bruno/repos/UnrealEngine/Engine/Source/Runtime/Launch/Private/Launch.cpp:62] 
    Unknown!CommonLinuxMain(int, char*, int ()(wchar_t const*)) + some bytes Unknown!/lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf0) [0x7f7b5b1d9830] + some bytes 
    Unknown!./UE4Editor(_start+0x29) [0x416b59] + some bytes
Product Version: UE 4.18
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asked Oct 26 '18 at 08:06 PM in Using UE4

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UpliftingBruno
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